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Medieval Warfare

Medieval Warfare was a augmented reality project where the idea was you could see the game board on the table in front of you, allowing you to view the map from all angles and play however you would like. Unfortunately the project never got of the ground due the difficulties of programming for the agumented reality device, however there was a good amount of design going into this project.
This was a product I pitched, designed, and led. My role for this project was Product Owner. This was a project inspired by the Advance Wars Series and Steam's VR Lab. Medieval Warfare was designed to be a turn based strategy game where the units take damage based on their health compared to the attackers health. Which in turn makes units that have low health weak. The game would also use a hexagonal tile based system allowing for more attack options and strategies on how to defend your units.
Leading this project was a first experience for me. Managing the team was easy thanks to the team cooperating with me and making the project run as sooth as it possibly can. With the exceptions of the hardships of programming for the device. My lead programmer tried their best to get the device to cooperate with us and the game. And in the end we were able to get a vertical slice just before our deadline. If I were to work on this project again I would use a different device like a virtual reality kit or maybe a smart device application.
The cove of the game manual.
You can view the full game manual if you click on the image.
An in engine view of the game map.
The damage matrix I built for calculating possible damage output for various inputs like heath of units and base damage values.
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